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Kids Coaching Club Rainbow Badges

3 Event (Tournament) Skills

3 Event Blue Badge

On two skis :
Unassisted deep water start
Ski for 1000 metres unassisted
Return safely to dock, parallel to shore

3 Event Green Badge

On two skis :
Complete 6 connected virages inside the boat wake
Perform unassisted jetty start
Single crossing of both wakes and return to centre
Follow boat path on left & right turns outside wake

3 Event Yellow Badge

On two skis :
Know and use the approved hand signals
Complete 6 connected virages across both sides of wake
Ski for 1000 metres with one ski tip raised
Perform the act of losing a ski without an immediate fall

3 Event Red Badge

On one ski :
Mono ski with mono grip 1000 metres maintaining correct body position
Complete 6 connected virages inside wake
Perform singular crossings of wake to left and right
Follow boat on left and right turns, outside wake

3 Event Brown Badge

On one ski :
Perform 6 connected virages across both wakes
Perform consistent deep water mono starts
Perform consistent scooter/dry land starts on 18.25 metre line

3 Event Silver Badge

On trick ski(s) :
Combination trick ski for 500m
Perform 6 virages to both sides inside boat wake
Perform singular crossings of wake to left and right sides
Perform left and right side slides

3 Event Gold Badge

On trick ski(s) :
Perform left and right 1800 turns
Perform left and right 3600 turns Perform mono trick start
On slalom ski :
Perform 6 connected wide virages inside slalom buoys on time with each buoy using 18.25m line length (half course)
On jump skis :
Complete 3 consecutive successful jumps at lowest height setting. (Not recommended or required for children under 12 years old)


3 Event (Tournament) Competitions

Tournament water ski competitions consist of slalom, tricks, jump or all three events.
Contact the British Water Ski office for a calendar of events and details on getting a competition licence. There is a National British Youth League you can enter.

Slalom

Once you have rounded a few buoys in the slalom course you are ready to enter your first competition. If you are a Bambino (that is up to and including the year of your 12th birthday) you can start your competfiton at a speed of 31 kph. If you round all 6 buoys at that speed your second pass (back through the course) will be at 34 kph. Each time you complete a pass the speed for the next pass goes up 3 kph to a maximum of 55 kph for all children up to the year of their 14th birthday. After 14 years old, boys maximum speed is 58 kph, but girls always stay on 55 kph. Once you have reached your maximum speed, the tow rope is shortened to keep making it more difficult. If you miss the gates or miss a buoy then your turn is ended. When you first enter competitions if you do not complete the first pass you will get another go at it.

Figures (also known as Tricks)

Each skier is allowed two twenty second passes in which they have the freedom to complete as many tricks as possible.The skier is not allowed to repeat any trick, although they may perform the same trick in the opposite rotational direction and this is called a 'reverse' trick. You can choose your own speed for tricks.

If you have your basics on two trick skis and your basics on one trick ski you have plenty you can do during each pass. A sample run is side slide, side slide reverse, 180 f-b, 180 b-f, 180 f-b reverse, 180 b-f reverse, 360 f-f and reverse. You can do the first pass on two skis (worth 240 points) and do the same pass again, but this time on one ski (worth 500 points). Once you can start adding a few wake tricks you will find you can soon achieve a score of over 1000 points.

Your coach will help you to put together a basic run and show you how to complete your trick programme which you hand to the judges before you start.

Jumping

If you are under 12 years old British Water Ski does not recommend you start jumping. However, once you are big enough to start jumping your ramp height will be 1.5 metres to start and your speed will be maximum 45 kph (girls) or 48 kph (boys). Each skier has three attempt at the ramp and initially you will just ride up and over the ramp, to land and get a score. As you progress you will start to "cuC at the ramp, but this needs proper tuition and your coach will tell you when you are ready! The best distance you achieve from your three jumps will be your score for the competition.


Wakeboard Skills

Wakeboard Blue Badge

Know and use the approved hand signals
Perform a deepwater start
Ride behind the boat for 250 metres
Return to the dock in a safe and controlled manner

Wakeboard Green Badge

Perform a sitting dock start
Carry out 4 connected virages across the boat wake
Perform an off the wake (surf style) on both sides

Wakeboard Yellow Badge

Perform a single side slide
Ride fakie (backwards) for 100 metres
Perform one wake jump from each side

Wakeboard Red Badge

Perform a surface 360
Perform a bunny hop 180 (land fakie)
Perform a backside (heelside) wake to wake jump

Wakeboard Brown Badge

Perform a frontside (toeside) wake to wake jump
Perform a fin release
Perform a backscratcher (board at 90 degrees behind the rider)

Wakeboard Silver Badge

Perform an air 180 (land fakie)
Do a stiffy (board at 90 degrees horizontal in front of the rider)
Perform a wake to wake grab trick 1

Wakeboard Gold Badge

Perform an air 360 (hand pass or wrapped)
Perform a boned tail grab
Perform a slob (grab the nose of the board with front hand, board vertical in front of rider)

Wakeboard Competitions

Wakeboarding has been one of the biggest sports-related phenomena of the past decade.

The competition format for wakeboarding is a free-riding routine judged by three judges. Competitors may perform any tricks they choose in any order. Riders are encouraged to perform at least five tricks per pass. Riders should not repeat any trick. The emphasis is on quality, not quantity. The goal is to perform a wide variety of moves and to take each move to its limit while making the entire routine flow.

The riders have two passes behind the boat travelling in a straight path. At the end of the second pass in the second round of competition the rider will be given a double-up in the direction of their choice. The rider will be allowed to continue after one fall. The rider will not be picked up after their second fall or after a fall that occurs beyond the fl point of the second pass. The fl point will be clearly marked with two buoys.

Riders will be judged on the difficulty and proficiency of the moves executed, how big they are going, variety of moves performed, technical difficulty and on the creativity and fluidity of the routine. A maximum of 100 points can be earned for the routine.

The judges will score the rider in each of the following categories:

33.3 Points - Execution

This reflects the level of technical difficulty and perfection of each manoeuvre performed, as well as the successful completion of the entire run with a minimum of fails.

33.4 - Intensity

This reflects the degree of performance to which each manoeuvre was performed in terms of how big the moves were, as well as the overall performance of the run.

33.3 - Composition

This reflects the overall composition of the run in terms of rider's ability to perform a variety of manoeuvres in a flowing, creative sequence.

For more information on the discipline of wakeboarding go to www.wakeboard.co.uk


Kneeboard Skills

Kneeboard Blue Badge

Know and use the approved hand signals
Kneeboard for 250 metres directly behind the boat
Return safely to dock, parallel to shore

Kneeboard Green Badge

Perform an unassisted deep water start
Complete 4 connected virages across the wakes
Side slide to left and right
Perform a front to back turn and the return 180
Perform a back to front turn and the return 180

Kneeboard Red Badge

Perform a front to front turn and the return 360
Perform a back to back turn and the return 360
Successfully slalom the inner buoys at any speed on a 23m line

Kneeboard Yellow Badge

Virage a minimum of 4 times backwards across both wakes
Perform a 540 degree front to back trick
Perform a 540 degree back to front trick
Perform a 720 degree front to front trick
Perform a 720 degree back to back trick

Kneeboard Brown Badge

Carry out a wake jump from left to right
Carry out a wake jump from right to left
Successfully slalom the inner buoys at 14 mph on a 23 m line including the gates

Kneeboard Silver Badge

Perform a wake front and reverse trick
Perform a wake back and reverse trick
Successfully slalom the outer buoys at 14 mph on a 23 m line including the gates

Kneeboard gold badge

Perform a wake 360 degree and reverse trick
Perform a wake 360 back to back and reverse trick
Perform an air front trick
Perform an air back trick
Successfully slalom the outer boys at 16mph on a 23m line including gates

Kneeboard Competitions

Kneeboard competitions consist of two events, slalom and tricks and for those kneeboarders who can throw a flip or two there is usually an end of the day flip out event.

Kneeboard Slalom takes place on a traditional water-skiing slalom course of six turn buoys but with the addition of another six buoys positioned three metres inside the standard turn buoys.

The aim of the event is for the kneeboarder to pass round six buoys, either inners or outers and successfully exiting the end gate of the course. In kneeboard slalom the entrance gate is optional but will score additional points if used.

If the competitor misses a buoy, fails or misses the exit gate the event is over for him. In any case he is allowed a maximum of four successful passes through the course. There are four speeds used for each division of men, ladies and juniors as follows:

Men - 29, 32, 35, 38 kph max.
Ladies - 26, 29, 32, 35 kph max.
Juniors - 23, 26, 29, 32 kph max.

The slalom line is 23 metres long and contains the same shortenings to 18.25m, 16m, 14.25m, 13m and so on as with tournament slalom.

Tricks

The aim is to complete as many different tricks as possible during two twenty second runs through the course. Any trick will only be counted once. Tricks are performed on the surface of the water and in the air where lift has been achieved by using the boat wake as a ramp or by bouncing on the surface of the water.

The competitor establishes his chosen boat speed and line length that is usually between 26 and 35 kph and a line of about 14 metres. If a fall occurs during the first pass the competitor is allowed to continue with his second pass but a second pass fall brings the event to an end.

If you are new to kneeboard competitions and fifteen or over you will go into the men's 2 division or women's. Any younger and Junior 2 is for you. Where you end up in the next year depends on your age and your position in the standings list at the end of the season.

If you can virage backwards and forwards across the boat wakes and do a number of rotational tricks on the water surface you are good enough to start competing.

For further details on kneeboarding please contact the National Kneeboard Committee on 07909 694 995 or email info@bwsf.co.uk


Barefoot Skills

Barefoot Blue Badge

Know and use the approved hand signals
Ride bar with feet over cable for 15 seconds
Ride on bar in three point position using shoe skis for 15 seconds

Barefoot Green Badge

Ride on bar in barefoot position using shoe skis for 15 seconds
Return to 3 point position using shoe skis
Carry out a controlled 3 point position stop using shoe skis
Ride on bar in barefoot position one foot raised, on shoe skis
Ride on bar in barefoot position one handed, on shoe skis

Barefoot Yellow Badge

Ride on short line in 3 point position using shoe skis for 15 seconds
Ride on short line in barefoot position using shoe skis for 15 seconds
Carry out a controlled 3 point position stop using shoe skis
Ride on short line in barefoot position, one handed/footed

Barefoot Red Badge

Ride on long line in 3 point position using shoe skis for 15 seconds
Ride on long line in barefoot position using shoe skis for 15 seconds
Carry out a controlled 3 point position stop using shoe skis
Ride on long line in bsp with shoe skis one handed, one footed
On long line and shoe skis, one footed raised lifted knee to handle
On long line and shoe skis, cross wakes on both sides

Barefoot Brown Badge

Ride barefoot on boom, return to 3 point position and glide safely to stop
Stand to 3 point 3 times, return to 3 point and glide safely to stop
Tumble up to left and right on boom
Barefoot one hand / one foot on boom

Barefoot Silver Badge

Ride barefoot on short line, return to 3 point and glide safely to stop
Stand to 3 point 3 times return to 3 point and glide safely to stop
Tumble up to left and right on short line

Barefoot Gold Badge

Ride barefoot on long line, return to 3 point, glide safely to a stop.
(Smiling is optional, breathing is compulsory!!)
Tumble up to left and right on long line
Barefoot one handed / one footed on long line

Barefoot Competitions

Tumble turns, toe holds and barefooting backwards are targets you'll want to aim for. Once you're competent enough, you can begin to enter competitions. There are three events:

Slalom

Here the skier crosses the wake of the boat as many times as possible in two 15 second passes. This can be done skiing forwards or backwards, on one or two feet. The skier chooses the boat speed.

Tricks

In tricks the skier has to perform as many tricks as possible within two 15 second passes. Tricks can vary from simple one foot tricks through to complicated 540 degree turns. The skier chooses the boat speed.

Jump

Barefooters use a small ramp which is 1M high. The skier passes over the jump, lands and skis away through a measured course. You do however, need to gain a certificate of competence before you are able to enter the jump competition. It's a discipline suitable for the expert and it should not be attempted without expert coaching.


 
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